🏘️Living Villages
Living Villages | HUBSMP
HUB SMP is not a trading-hall server.
Villagers here have to live like villagers. They need a bed, a workstation, a gathering place with a bell, and room to walk. If those needs are not met, our custom plugin blocks the trade. You cannot stuff them in a 1×1 cubicle and print emeralds.
That rule came first — from wanting villages that still feel like villages. The emerald economy came later. Together they do something most SMPs never get: the town that builds the best living village becomes the town other players want to join.
Why this is different
On most servers, villagers are a machine in a box. Fast. Ugly. Same everywhere.
On HUB SMP a village is infrastructure.
You grow crops, hunt gravel for flint, make paper, smelt iron — whatever your villagers will buy for their profession. A fletcher buys flint. A farmer buys crops. This is not the same as player jobs.
You walk the streets and trade. Villagers keep their vanilla quirks. They change houses. They gather at the bell. In a large enough city they drift between neighborhoods. That is intended.
Trades put emerald items in your inventory. You decide whether to bank them with
/wallet addor/wallet add all. The wallet is what pays for ranks, chest shops, the auction house, player orders, and Towny land.A mayor who builds a real village with farms and many villager professions is offering something a lone player cannot match: a place to sell, a place to live, and a faster road to
/rankup.Players join that town. The town gets bigger. Nations form around the towns that work.
Influence on this server is supposed to look like a city square with a bell in it — not a store page.
The loop
Found a town and claim land. See Towns & Nations.
Build houses, job sites, and at least one open gathering place with a bell.
Bring villagers in the vanilla way. Do not box them.
Farm what those villager professions buy.
Trade. Emeralds land in your inventory. Deposit them only if you want them in your wallet.
/rankupwhen you can. Higher ranks unlock more homes, shops, warps, and orders.Invite players with
/t add. The village is the advertisement.
A small village already works. A large one changes the map.
What every tradable villager needs
A bed they can reach
A workstation they can reach
A gathering place — a bell — they can reach
Enough room to move. No sealed work cubicles.
Fail any of those and the trade window is closed. Full rules: Villager Rules.
Build more than one bell once the place gets big. Villagers treat large cities like several villages sharing the same streets. Give them more than one square to meet in.

Emeralds are the currency
Jobs, villager trades, chest shops, the auction house, player orders, town upkeep, and ranks all use emeralds. There is no fake coin.
Emeralds live in two places:
Inventory — where villager trades put emerald items. They stay there until you deposit them.
Wallet — your account. Vault plugins spend this.
/rankup,/ah, chest-shop creation, and town costs come from the wallet.
Nothing auto-banks a villager trade. If you want those emeralds in your account, you run the command.
Wallet commands
Use these every time you come back from the village.
/balance— your account/wallet balance— wallet only/wallet add <amount>— move that many emeralds from inventory into your wallet/wallet add all— deposit every emerald you are carrying/wallet withdraw <amount>— take emeralds back out as items/pay <player> <amount>— send emeralds to another player/emeraldbank leaderboard— richest players
Example: you sell flint to your fletcher villagers and now have a stack of emeralds. Run /wallet add all. Then /rankup or buy something on /ah (the auction house).
Two different “banks” — do not mix them up
Towny town account is the official town treasury. Upkeep comes from here. This is the one mayors should use.
/t deposit [amount]— put emeralds from your wallet into the town/t— see town info, including the town balanceDaily upkeep is charged to this account (25 emeralds per chunk per day, minimum 100)
Full town commands: Towns & Nations.
EmeraldBank shared account is a separate named pot from the EmeraldBank plugin. It is not your Towny town. /bank will not pay Towny upkeep.
/bank account create <name>— create an extra shared account/bank account add <bank> <player>— add a member/bank account addowner <bank> <player>— add an owner/bank deposit <bank> <amount>— put emeralds in/bank withdraw <bank> <amount>— take emeralds out/bank balance <bank>— check that account/bank pay <bank> <player> <amount>— pay someone from it/bank account list— list EmeraldBank accounts you can see
Use Towny (/t deposit) to put emeralds into the town account. That is what pays daily upkeep and keeps the claim. EmeraldBank /bank is a different pot. Use it only if you want an extra shared stash — a build fund or a farm co-op. /bank will not pay Towny upkeep. If /bank account create fails, that extra feature is not open to your rank.
How a village makes you the mayor people follow
A trading hall makes one person rich and gives nobody a reason to live near you.
A living village does the opposite:
Residents can sell without leaving town.
New players rank up faster inside a working village than they can alone in the wilderness.
Farms, beds, and villager professions are a reason to
/t addsomeone instead of making them start from zero.When several strong towns exist, they form nations. That is the late game this server was built for.
You do not need 100 villagers on day one. Start with a square, a bell, a few houses, and one farm that supplies the villager profession you placed — flint for fletchers, crops for farmers. Grow it until other players ask to move in.
Related guides
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